I was asked to create a 3D environment with an artstyle similar to Echoes of Wisdom, for the open source puzzle game Peril in Daiza, in development by ActivStudio. It is a grid-based environment to allow for easy level designing, as the game will be used to teach students about level design and developing specific mechanics in Godot 4.
It was fun to use my Blender skills to make a cartoony environment, although during the time of my internship I spent most of the time coding the mechanics.