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Peril en Daiza: environment art test

I was asked to create a 3D environment with an artstyle similar to Echoes of Wisdom, for the open source puzzle game Peril in Daiza, in development by ActivStudio. It is a grid-based environment to allow for easy level designing, as the game will be used to teach students about level design and developing specific mechanics in Godot 4.

It was fun to use my Blender skills to make a cartoony environment, although during the time of my internship I spent most of the time coding the mechanics.

View of a test level with all the assets

View of a test level with all the assets

zoom on some grass

zoom on some grass

preview of the blocks in Blender

preview of the blocks in Blender

zoom of the 2D style flowers

zoom of the 2D style flowers

zoom on the bamboos

zoom on the bamboos