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Three game logos

Here are three logos that I quickly did for fun in my free time, for one game I worked on and two of friends' games in development.

The Curse of Yucatan: A 3D exploration and puzzle adventure game set in a fantastic world. Some neutral, natural logo heavily inspired by Avatar's (just like the game itself), where I had the idea of turning the Y into a tree to really sell the primitive and nature of the game. This is the game that was our student project in third year of game art/design school.

Guild of Misfits: a story-driven strategy game where you manage an establishment, hire guilds of warriors and send them on quests around the country. The logo couldn't be more "royalty and medieval" than this. Maybe if I turned the underline into a sword? It would probably remind us of Kaamelott, if you have the reference ;)

Parazyte: A rail shooter inspired by Smash Hit, where you take your ship through the remains of cities destroyed by some strange entity that spreads like a parasite everywhere, where the game's fun factor comes from seeing what you shoot get destroyed with realistic physics. For it I made a sleek, modern but serious logo, reminding of lots of shooter games.

Some concept process was done in Krita but the vectorization/text editing was made in Inkscape.

All three logos.

All three logos.

Some color tests for The Curse of Yucatan. The game's world was somewhat primitive/hunter-gatherer with lots of greenery, hence the natural, sober colors.

Some color tests for The Curse of Yucatan. The game's world was somewhat primitive/hunter-gatherer with lots of greenery, hence the natural, sober colors.

Some older tests for that logo.

Some older tests for that logo.

also tried making a shortcut icon for the game based on that logo.

also tried making a shortcut icon for the game based on that logo.

some color tests for Guild of Misfits, including lots of trial and error to get a good golden texture.

some color tests for Guild of Misfits, including lots of trial and error to get a good golden texture.

Some older test for that logo. I tried having a graffiti style to represent "misfits", but considering the game being set in a medieval fantasy world it was gonna get really anachronistic.

Some older test for that logo. I tried having a graffiti style to represent "misfits", but considering the game being set in a medieval fantasy world it was gonna get really anachronistic.

Parazyte. A sleeker subtext version.

Parazyte. A sleeker subtext version.

Some older version. The guy had in mind this "breaking" texture in the logo, since half of the gameplay is seeing objects get shattered in pieces. although it might not make the logo super legible.

Some older version. The guy had in mind this "breaking" texture in the logo, since half of the gameplay is seeing objects get shattered in pieces. although it might not make the logo super legible.