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Emilia - Character design and modelling

brainstormed, designed, modeled and sculpted a character from the ground up with help of a colleague for the story part and a professional character sculptor for the modelling part. Her name is Emilia ^^

early concept stages where the brainstorming was mostly text - but i did do pose sketches to get a feel of her personality.

early concept stages where the brainstorming was mostly text - but i did do pose sketches to get a feel of her personality.

I drew her mostly from the text descriptions I already had and Steampunk clothing references i searched for online - but a clothing style that let the viewer know she is from a somewhat low societal class.

I drew her mostly from the text descriptions I already had and Steampunk clothing references i searched for online - but a clothing style that let the viewer know she is from a somewhat low societal class.

An alternative shorter haircut with a beret/hat, giving a more boyish look

An alternative shorter haircut with a beret/hat, giving a more boyish look

originally went for the boots on the right but I've had the remark that these were maybe too fancy - so I gave her boots that looked tougher and rougher, reminiscent of Doc Martens. You know she's down to earth and ready to kick ass :p

originally went for the boots on the right but I've had the remark that these were maybe too fancy - so I gave her boots that looked tougher and rougher, reminiscent of Doc Martens. You know she's down to earth and ready to kick ass :p

I proceeded to draw a front and side reference sheet as well as her bag that i thought of during sketches

I proceeded to draw a front and side reference sheet as well as her bag that i thought of during sketches

mesh after pritimites, scult and retopo

mesh after pritimites, scult and retopo

hair made from path curves with varying thickness

hair made from path curves with varying thickness

made a skeleton with basic IK to pose the character

made a skeleton with basic IK to pose the character

don't mind the wonky hands ^^

don't mind the wonky hands ^^

alternative hair method i tried: made a few hair particles on a separate blend file, rendered it and put it on a plane that i subdivided and made it follow curves. this method is very tedious and hard to make it look good when you're a beginner haha.

alternative hair method i tried: made a few hair particles on a separate blend file, rendered it and put it on a plane that i subdivided and made it follow curves. this method is very tedious and hard to make it look good when you're a beginner haha.